Natural Language, Semantic Analysis and Interactive Fiction

نویسنده

  • Graham Nelson
چکیده

This is an account of theoretical issues which came out, almost unbidden, from a practical test of the following hypothesis: that the natural language in which to write interactive fiction is natural language. IF is a form of creative writing impossible before the development of computing, but whose 30-year history has seen a f lourishing of experimentation if not mainstream acceptance (except in an early commercial phase): the author creates an imaginary textual world which can actively be explored by a “reader”, or “player”, directing the actions of a protagonist. Such works have hitherto been created as if computer programs, using specially adapted programming languages (see for instance Nelson (2001)), but the Inform 7 project aims to replace such syntax with natural language: specifically, a subset of English. This change proved far more radical than had initially been expected, and it became clear that semantic analysis and related branches of linguistics were of great relevance to practical issues of how design systems for IF should work. The Inform 7 project began in 2002 as an experimental higher-level layer on top of the existing Inform system for designing IF, now in use since 1993. At time of writing, an application for Mac OS X and Windows is just about to be published as a public beta.

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تاریخ انتشار 2005